Heads Up Display was a short done for the New York Mets as a promotional piece shown at games and different events. This 100% CG pieces tells the story of a futuristic catcher using a sophisticated HUD to take out a baserunner trying to steal second. It was done predominately in Nuke and Maya; rendered in VRay. Primary contributions were designing and compositing the HUDs, 2D Art & Comp for Advertisements, as well as some prop modelling.
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VFX HUD Compositing 3D ModelingHeads Up Display was a short done for the New York Mets as a promotional piece shown at games and different events. This 100% CG pieces tells the story of a futuristic catcher using a sophisticated HUD to take out a baserunner trying to steal second. It was done predominately in Nuke and Maya; rendered in VRay. Primary contributions were designing and compositing the HUDs, 2D Art & Comp for Advertisements, as well as some prop modelling.
Tags:
VFX HUD Compositing 3D Modeling